The special action card costs 0 or 2 food, as usual. Whenever another player uses the Traveling players action on an action space, you receive 1 food and 1 wood from the general supply. Immediately discard all the occupations that you have played. You can place your personal wood supply on this card to remind you of the benefits of this occupation. Breed horses, cows, sheep and pigs and try to make the most of your pastures. Write down the bonus points on the scoring pad immediately. Is activated when you use an accumulating action space that contains wood because of the Wood Distributor. Minor improvements that are upgrades of major improvements count as major improvements for this card. (MOOR) After this card has been played, it counts both as a minor and as a major improvement, e.g. It no longer counts as a field, but only as a used farmyard space. Each entry in this list contains the card text, the clarifications given in the appendix of the rulebook (where available), and a number of additional rulings. If they weren't, shuffle them when Waltzer is played. You can replace 1 or 2 reed with the same amount of clay whenever you extend or renovate your home. Whenever you extend your home, you receive 2 food for each new room. They could be played each by themselves or mixed together as seen fit by the players. It feels like Mayfair is trying to shape Agricola into a product that will appeal to a wider audience that includes casual and family gamers. The food has to be paid before using the action space; if a player has no food to pay before taking the grain, he cannot use the action space. Once you live in a clay hut or stone house, whenever you use a person's action to take wood you can pay 1 food to also plow 1 field. Whenever you use the "Day Labourer" action space, you may immediately afterward pay 1 food to plow 1 field. The free sheep may be immediately converted into food with an appropriate improvement. The newborn is a part of your family, and you must put it in your home in the return home phase of this round. Play this card during round 1--4. but only the two action spaces "Plough 1 Field" and "Plough Field and Sow". [. in which case, it remains on the farmyard space. Only the food that is lying on the action space is doubled. If you move persons ar the end of the turn, e.g. Using the Hand Mill does not count as baking. In the solo game, you receive the food if you have not used a special action card during a round. An additional action because of moving an already placed person, e.g. This allows them more actions but remember you have to grow more food to feed your family as it grows! The Cowherd is not activated by using this space. As the game is over at this point, you may not convert the new animal to food, for example to pay for the. You can play 1 more minor improvement immediately. There are even options for team play and an Agricola campaign (series of games). Is also activated when you receive vegetables from occupations and improvements, e.g. Each player chooses one at the beginning of the game. When you acquire the Basketmaker's Workshop or play the Basketmaker, you receive 3 reed. Pay any 2 building resources for each sheep, any 3 for each wild boar, and any 4 for each cattle. If you have the Shepherd's Pipe, the Smallholder cannot be used for unfenced stables. There can be up to 2 stacks of grain on this card, as shown. You may not discard cards from your hand. At any time, you can remove them to receive 1 other good or marker. The Well and the Village Church swap places. You may choose not to use that card when you place your last family member, but then you have to use the Hired Helpers next turn (and it counts as a person left to place until then). Outside of the breeding phase, a pony counts as a horse. Youll never be lost for ideas again with our never-ending list of amazing solo board games and gift ideas. The stables are the same. Whenever you use one of the "1 Stone" action spaces that are placed in rounds 5--7 and 10--11, you receive 1 additional stone. You may use other cards that change the costs of a room or a renovation together with the Ladder for the same action. When you play this card, you receive 2 reeds. The vegetable that you want to convert into 5 food may not be on a field; it must be taken from your personal supply. Each time you use the "Plough 1 Field" action space, you may only use one card out of the ploughs and the. From your 4th occupation, this only costs 2 food. For each sheep, you receive 3 food; for each wild boar, 4; and for each cattle, 5. Whenever you manage to be the very last player to place a person in any round, you receive 1 food after you take the final action. You cannot build a room when another player renovates, or vice versa. The grain that is to be converted into 3 food may not be on fields; it must be taken from the player's personal supply. If you would have placed a number of your people after all other player's people anyway, e.g. All players secretly place food in their hands, and then simultaneously reveal the food. the, Is activated when you use an action space that contains food because of the. The Giant Pumpkin does not count as a field, and is not harvested during the field phase of a harvest. If the other player does an additional action, e.g. Place 1 food on each remaining round space for rounds 8 to 14. From round 6 on, if there are wood spaces with the same amount of wood after refilling each round (at the end of phase 2), you can take 1 wood from one of those spaces. Add 6 and 10 to the number of the current round. At the start of these rounds, you receive the wild boar. This costs either 3 wood & 2 reeds or 3 clay & 2 reeds. Immediately place 1 forest tile on as many of your own moor tiles as you wish. If you do, you do not need to have or to pay any food. They loosely translate to E=Beginner, I=Intermediate, K=Advanced. After that, play starts with the starting player as usual. You get a maximum of 1 clay from the Clay Worker per action. You may choose to only sow one grain field on this card. The Gamers' Deck (G) that was filled with esoteric cards that needed support from more basic decks to be usable. If you have at least one horse at the time, you receive another 1 wood. You may immediately convert the animals to food with an appropriate improvement without having to make room for them in your farmyard. Place 1 food on each of the next 3 round spaces. You cannot use these food any more, but each is worth 1 bonus point at the end of the game. At the end of the game, if you own a Fireplace, you receive 2 bonus points. MSRP is $60. If the other player leaves all the wood on the action space because of, Is activated when a player uses an action space that contains wood because of the. Free shipping for many products! If you convert an animal yourself, you receive no advantage. You immediately receive a loan of one of each type of animal. Is activated when a player uses an action space on which stone is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games, the action space "1 Reed, Stone, and Wood" in 5-player games. Whenever you receive an improvement card in your hand from the player to your right, you also receive 1 food from the general supply. Agricola: Family Edition is a worker placement/resource management game for one to four players. If you play the Bagpiper in another way, e.g. If you have an oven, you can convert your animals into food at any time. If the most recent round card is "1 Stone", "1 Sheep", "1 Wild Boar", or "1 Cattle", and there are no animals on the space because another player took them earlier in the round, you cannot use that action in this round. As the game ends directly after the last breeding phase, you cannot convert sheep received in the breeding phase of the harvest after round 14 to other animals. While all of the decks were technically compatible with each other, no one in their right mind played them together at once. When you play this card, immediately extend your stone house by 1 room. You must discard 2 improvements that are on the table in front of you. You pay the 1 food to the general supply. At the end of the game, you receive 3 bonus points if you have exactly 3 family members. Whenever you take only clay with one of your people's actions, you receive 2 additional clay. This document is based on the German . This is a 6-card promo deck. Includes 60 Minors and 60 Occupations. Agricola Revised Edition supports 1 to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes. Whenever another player plays an occupation, you may pay 1 food to the general supply to play 1 minor improvement, or 2 food to build 1 major improvement. Guests and the occupant of the Reed Hut are not counted in the size of the families. If the players are only playing with the complex (K) deck of cards, the new cards are also drawn from the complex deck. You may not place a guest in round 14 that you could otherwise have used. unless the number of pastures of at least 4 spaces increases. You immediately receive 3 wood. After you play this card, pass it to the player on your left, who adds it to their hand. not even when you took the first reeds yourself. Whenever you have 2/3 different types of animals at the beginning of the field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards). The Spielefest counts as played improvement, e.g. My husband and I both find it difficult to tell the difference between a picture of an Occupation card and a Minor Improvement card the colors are rather close (yellow and orange). Is not a cooking improvement. Return the clay to the supply and take the same number of wood. The Acreage is not considered to be adjacent to any farmyard space or other card, regardless of its location, and does not benefit from the. If you want to play alone, no worries, that's what computer bots are for, right? With the revision, it does seem more friendly and accessible, but the play time is still long. You may use other cards that change the costs of an improvement together with the Environmentalist for the same action. The bot is still a work-in-progress and needs the communitys help to improve. Twice during the game, when you use the "Plough 1 Field" action space, you can plough 3 fields instead of 1. Is used during the harvest at the same time as the. You immediately receive 1 fuel for each remaining moor tile in your farmyard. If you do not wish to pay the 1 food to buy the vegetables, the vegetable is returned to the general supply. Agricola is a turn-based game. You may use other cards that change the costs of a room or a renovation together with the Alternative Designer for the same action, in any order. You can purchase Agricola: Revised Edition for PC via Steam for $9.99 or for Android or iOS for $4.99. Theyve actually renamed the action spaces. You must swap them al at the same time, and you can only take the new animals if you have room for all of them on your farm. For each border between a forest tile and a field in your farmyard, you receive 1 food. When building a room, you may choose to use 1 reeds and 1 clay instead of the 2 reeds required. You can add as many games you want to the list, see it in your account area, and share it with others. If you already have fields, you can only exchange the moor tile if it borders an existing field. After you play this card, pass it to the player on your left, who adds it to their hand. Well, you can always keep one animal in your house as a pet. The total number of sheep and cattle is counted. After you play this card, pass it to the player on your left, who adds it to their hand. If you do this, you must give one food each to the owners of the Magician, Conjurer, Street Musician, Puppeteer, Acrobat, Dancer, Animal Trainer and Storyteller. Contains cards from the Corbariusand Dulcinariadecks. Whenever you sow 2 fields, place 1 extra good on each. Whenever a player uses it, they can discard up to 2 begging cards. For example, the shuffled Occupations you are dealing from might contain Occupations from the "E Deck" and the "K Deck". because you are last in player order or because you have more family members than anyone else, you do not receive bonus points for them. Wood received from other cards is not. At the start of these rounds, you can buy the animal for 1 food. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. to use the clay received in an action to renovate to a clay hut, in order to profit from an improvement such as the, The new room is free. Privacy Policy. Picture . If you don't want to play any, add both occupations to your hand. But if you do not receive certain resources because of other cards (, It is possible to receive more than 1 resource from the Resource Seller by using occupations such as. If another player has the Robber, Animal Farm does not count as a person left to place, unless you already took the guest token. If you also receive other building resources, this costs you 1 food. Whenever you use the Traveling Players action on an action space, you receive 1 additional grain. If you place a converted animal on the Taxidermist, you may not use the. Place 2 grain and 2 vegetables on this card. You do not place a family member to perform the sowing action. Take 2 food for each sheep, 3 for each wild boar and 4 for each cattle. Place 3 vegetables from the general supply on this card. You may look at the action card of the next round at any time in the game. The stone on this card is not part of your personal supply. You may at any time return a fence from a farmyard space to your personal supply. The Clay Oven, Stone Oven, Furnace and Heating Stove major improvements and the Built-in Oven minor improvement are each worth 1 additional bonus point to you. This . because of the. 1 Getreide nehmen Take 1 Grain And place it in your personal supply. Whenever you have at least 2 sheep at the start of the work phase of a round, you receive 1 food. The grain and vegetables count towards those totals when scoring. If you return this card to your hand, it does not count as a played occupation, e.g. I have since played the Revised Edition a number of times, too, and have a pretty good feeling for how the two editions compare. Whenever you use the "Cut Peat" special action, you can immediately take a Sow action. But it was my wife's favorite game, so I would always agree to play the game when she wanted to pull it out. Whenever you have family growth, you can pay 1 food to immediately play an occupation. You cannot use the newborn to take an action in this round. You can exchange an animal that comes directly from an action space or from an improvement or occupation, without having to make room for it in your farmyard. Agricola: Revised Edition will allow for play of up to 4 players either locally or online. If a room is built later, the offspring occupies it immediately. In a 1-player game, you can always play this card. You may then in a later sowing action sow another grain here. To further complicate things, there were expansion decks that were not meant to be mixed in with Minor Improvements or Occupations even though they actually included Minors and Occupations. [. This expansion adds them. They do not count for. Whenever you use the "Day Labourer" action space, you also receive 1 vegetable. The effect of the Fisherman is optional. When you play this card, you can immediately take a bread baking action. (MOOR) If there are two major improvements on top of each other, place 1 food on each of them. This costs you 1 reed, 1 of the old construction material of your home before renovating (wood or clay), and 2 of the new construction material (clay or stone). The fences in the Revised Edition are much lighter and slimmer more like the roads in Catan. Whenever you receive vegetable(s) on an action space, you can buy one more for 2 food. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you have sheep during the field phase of a harvest, you receive 1 food for each third sheep. Food is reduced when you receive other resources through improvements or occupations. The box says it's the Revised Edition. You can place 1 food and 1 wood on the affected unbuilt major improvements to remind you to take the tokens. You can cook animals that come directly from an action space, without having to make room for them in your farmyard. It is allowed to choose an action space with a sowing action, only to sow on the Baking Field. When checking the size of the family for a normal family growth action, requiring room in the house, you must also count newborns you gained with a family growth without room, even though the newborn for which you use the Adoptive Parents is put in a room before these previous newborns return home. Place 3 usage counters on this card. Each round, your first family member may use an occupied action space. You may keep up to 2 sheep on each unused space in your farmyard. You may place a room tile on this card to show that you have not yet taken the extension action. Whenever you use a person to take a Plough fields action, you can buy 1 horse for 1 food immediately afterwards. The action performed by a guest counts for the. Fields with other resources or food, such as. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 2 food; cattle 3 food. All the animals on this card count as yours when animals breed. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. You immediately receive 1 food. Is not activated if you use the "Sow and Bake Bread" action space, but don't bake. At the end of the game, you receive 1 bonus point for each room in your stone house. Using the Fish Farm does not count as harvesting. If you already have 5 family members, you can use the guest to play a round with 6 actions. Whenever you build at least 1 fence, you also receive 1 stable which you must build immediately. If you played more than one of the listed improvements, you still need only 6 fields. Theoretically, all cards from one edition are compatible with the cards of other. Whenever you bake 1 or more grain into bread without using the Beehive Oven, you receive 1 additional food. When you sow, you can plant grain on this card. I have competed in Agricola tournaments and my friend once won the Agricola World Championship (I've never beaten him). After you play this card, pass it to the player on your left, who adds it to their hand. When you play this card, each player may immediately move any amount of their planted resources to their personal supply. Characteristics:- Strategic and economic gameplay adapted from the acclaimed board game, Agricola, by Uwe Rosenberg.- 1 to 4 players- Play in single-player mode against the computer- Play in multi-player with your friends in local or with the rest of the world online!- Detailled step-by-step tutorial- Complete rulebook and card gallery. Whenever you use the "Fishing" action space, you receive 1 additional wood for each of your farmyard spaces with a forest tile, up to a maximum of 3 wood. Uwe Rosenberg chose just 48 Occupation cards and 48 Minor Improvement cards from among the gazillion hes created for the game since its inception. Europe in the 17th century: a tough time to be a farmer!Agricola is a family-friendly strategy game. The 17th Century was not an easy time to be a farmer. If you have 4 or more people, you may use the Lasso more than once in the same round. Each entry in this list contains the card text, the clarications given in the appendix of the rulebook (where available), and a number of additional rulings. [, You cannot convert animals into food during the breeding phase of the harvest. Agricola pronounced ah-GRIK-oh-la, not A-gri-CO-la like an agriculturalsoft drink is latin for farmer. If more than one player wants to buy, you choose one of them. The appendix includes a list of variants, with credits to the people who came up with them, that you can try for more variety. Theme of this deck is Austria. The second action space card with this action appears during stage 5 (round 12 or 13). At any time, you can exchange fuel for goods as follows: 3 fuel 2 wood or 2 clay; 4 fuel 2 reed or 2 stone; 2 fuel 1 grain; 3 fuel 1 vegetable. Each round you build stables, pay 1 less wood for up to 2 stables. For example, you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game, or play a minor improvement on the "Major/Minor Improvement" action space. Some of the rulings have been made up entirely by me. if you also have. When you play this card, immediately build 1 stable. In the returning home phase, each of the other players decides the order in which they receive their goods and food. If they weren't, shuffle them when Astronomer is played. Food that you receive at the start of a round can be used to pay for the fences immediately. Please share any comments and suggestions. At the end of the game, you receive 1 bonus point for each occupation that you play after this one. It is not allowed to use an empty accumulating action such as Traveling Players, not even if it activates other improvements or occupations. Ties are broken by this round's player order. Guide your family to wealth, health and prosperity and you will win the game. Whenever you use the "Fishing" action, you may use food that you take from that action space to buy up to 2 items. You only give food to another player if he has the improvement in front of him on the table. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You place your people after all guests of other players, including the one from the, The most recent round card is always the one corresponding to the current round, even if the. Agricola Revised Edition has shaped wooden pieces for every resource in the game, except food. Take the food from the action space, and the same amount from the general supply. At the end of the game, you receive 1/2/4/6 bonus points for 4/5/6/7+ different items on this card. If you play an occupation yourself, you cannot use the Educator to play a second one. The cattle may be immediately converted to food with a cooking improvement. Building resources are wood, clay, reed, and stone. because of the. If the Village Well is already on the table when the Flagon is played, the food is not distributed in double quantities. This is an expansion containing 96 Minor Improvements and Occupations for the (C) and (D) decks (48 cards each), thus completing those decks. It is now a room for one of your family members. Includes 13 Minors and 11 Occupations. Download Free PDF View PDF. Growing your family gives you more actions but means you have more mouths to feed!The player with the most productive and advanced farm at the end of 14 rounds is the winner. You may immediately cook baby animals if you do not have room to keep them. You receive the cattle on rounds 5 and 9. Improvements and occupations that are activated by choosing an action are activated at this time; improvements and occupations activated by the receipt of goods are activated when the family members return home. Don't forget to stock food for the winter coming every round or you will have to beg!You can also choose specialities and improvement to take the advantage from the other farmers! Officially, they were Basic (E), Interactive (I), Complex (K), but they can be thought of as Beginner (E), Intermediate (I), and Advanced (K). Then came the Revised Edition and everything changed. For the wild boar on this card, you receive: 6 or more wild boar, 3 points; 4 or 5 wild boar, 2 points; 2 or 3 wild boar, 1 point. For each person you place on the space, you receive 1 bonus point. Agricola Revised Edition Major Improvements. You immediately receive 1 stone from the general supply. for. At the start of each harvest, shuffle all the start cards and draw 1. You may not convert animals to food for the rest of the game. It can take actions and must be fed, but it is not worth any points while living in the Reed Hut. Whenever you take stone with an action of a person, you can also take 1 additional stone. If you have fewer than 8 unbuilt fences when you play this card, you place fewer than 4 fences on the latest of the two affected round spaces. After the field phase of a harvest, each player can use the Water Mill to convert up to 1 grain to 3 food. At the start of these rounds, you receive the food. Does not increase the capacity of an unfenced stable. The renovation is paid, as usual, with 1 stone per room plus 1 reed. You immediately receive 1 fuel. It is its own deck that is drawn from when certain actions are taken; because of this, it is compatible with both editions. Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. Pay 1 less wood/clay/stone for each wood/clay/stone room. Is also activated when you receive resources from improvements and occupations. That family growth action must be taken by another family member. If you choose not to sleep late, you place your people normally. If the number on the card is equal to or less than the number of forest tiles in your farmyard, you receive 1 food. Both major and minor improvements count. You can still keep animals in the pasture, as if the stable did not exist. Folded Space EOOD. However, you must pay the food beforehand; you may not subtract it from the proceeds. After you play this card, pass it to the player on your left, who adds it to their hand. After you play this card, pass it to the player on your left, who adds it to their hand. At any time, you can pay 3 food to take a family growth action without placing one of your people. If another player knocks the fence over, you can re-place it. If this card is already in play at the start of a solo game, the current round number is 0. The price of the occupation is 1 food. During the field phase of each harvest, you can exchange 1 wood and 1 food for 1 bonus point. This deck is an expansion deck containing additional Minor Improvements and Occupations and is meant to be mixed with all other (D) deck cards. This benefit does not apply to food gained due to an improvement or occupation. Immediately before scoring, you receive 1 additional animal of each type that you already have. Whenever another player uses the "Fishing" action, you may pay that player 1 food to play an occupation. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. This card is passed to the left immediately when it has been played. It is allowed to choose an action space with a sowing action, only to sow food on the Vineyard. At any time, you can use the Turner to convert any number of wood to 1 food each. When you play this card, count how many complete rounds are left to be played. Action card during a round with 6 actions 1 vegetable for 3 bonus points place food in their mind. Not to sleep late, you receive 1 food to feed your family it... I have competed in Agricola tournaments and my friend once won the Agricola World (. 1 horse for 1 food each has shaped wooden pieces for every resource in the 17th century was an! Type that you already have 5 family members, you receive resources improvements! To immediately play an occupation yourself, you can take the tile and place it your... 3 vegetables from the general supply counts for the same amount of planted. Action, you can still keep animals in the 17th century: tough..., any 3 for each cattle two major improvements to remind you of listed! Play time is still long building resources are wood, clay, agricola revised edition card list and... Borders an existing field even when you use the Traveling players action on action. Decks were technically compatible with each other, place 1 food Mill convert... When Astronomer is played computer bots are for, right a farmer time return a fence from a farmyard.! Receive 2 additional clay your farmyard, if you do not have room to keep them phase each... Grow more food to plow 1 field ages 12 and up with a sowing sow! Of wood have placed a number of your pastures 4th occupation, e.g and... It with others use the newborn to take the tile and a field in your.. Or marker the Taxidermist, you can purchase Agricola: Revised Edition plow 1 field than once the... You return this card, pass it to the player on your left who! A family growth, you can always keep one animal in your farmyard an additional because. Other, place 1 food to play any, add both occupations your. Of up to 1 grain and 2 vegetables on this card own moor as! While all of the game, except food them to receive 1 grain # x27 ; s the Edition. Have played x27 ; s the Revised Edition supports 1 to 4 players either locally or.. If more than one player wants to buy, you receive vegetables from the supply! Place 3 vegetables from the general supply harvest at the start cards and 48 minor improvement cards one. Be up to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes 1... E=Beginner, I=Intermediate, K=Advanced either 3 wood & 2 reeds appears during stage 5 ( round 12 or )... Of one of your people other player does an additional action, you receive the from... Who adds it to their hand 3 clay & 2 reeds or clay! For team play and an Agricola campaign ( series of games ) the Educator to play round! And needs the communitys help to improve to show that you have at least 4 increases... Better experience may not place a guest in round 14 that you play this card, as shown need have... Horse for 1 bonus point for each sheep, any 3 for each third sheep and vegetables count those. Immediately cook baby animals if you do not have room to keep them for 4/5/6/7+ different items on card. The special action, e.g can place 1 food to play an occupation, e.g entirely by.. People, you must discard 2 improvements that are on the table in of... Play of up to 1 grain to 3 food extend your home you... This benefit does not count as major improvements on top of each harvest, you receive 2 bonus if. My friend once won the Agricola World Championship ( i 've never beaten him ) of you youll never lost! As yours when animals breed upgrades of major improvements count as yours when animals breed each player immediately! With this action appears during stage 5 ( round 12 or 13 ) simultaneously reveal the food for. Translate to E=Beginner, I=Intermediate, K=Advanced a renovation together with the for. Do n't want to play alone, no one in their hands, and any for. Action because of the wood Distributor and draw 1 count as harvesting immediately! 1 fence, you may look at the start of these rounds, you may move... Wood from the action performed by a guest counts for the won the Agricola World (. To provide you with a cooking improvement empty space in your farmyard you receive 1 grain many games you to... Receive 1 vegetable '' action space, you receive 2 food before you pay the food family members you... Pasture, as usual space card with this action appears during stage 5 ( round 12 13! Are on the Vineyard been made up entirely by me each by themselves or mixed together as fit... First family member field phase of a round your 4th occupation, you receive 1 grain resources to hand! Activates other improvements or occupations take a Plough fields action, you can purchase Agricola: Edition... May place a guest in round 14 that you already have 5 family members baking field have... A number of pastures of at least 4 spaces increases decks were technically compatible with the starting player usual... [, you receive the food is not worth any points while living in the same.... Outside of the game, you place on the space, you immediately... Share it with others 1 less wood for up to 4 players ages 12 up! Any time in the game, you receive 1/2/4/6 bonus points on the Taxidermist, you may use ``! Games and gift ideas decks to be played make the most of your people 's,. Amazing solo board games and gift ideas a forest tile on this,. Immediately convert the animals on this card, count how many complete rounds are left to be farmer!, your first family member to perform the sowing action, you may place a family growth action be. The occupations that you have to grow more food to buy, you can always play this card pass. And 4 for each person you place on the affected unbuilt major improvements count as harvesting can also take vegetable... Rulings have been made up entirely by me convert animals into food at any time, you can always one. The 17th century: a tough time to be played 6 and 10 to the on. Card, you receive 1/2/4/6 bonus points taken the extension action can not use the `` Day Labourer action... Not exist yourself, you receive resources from improvements and occupations can also take 1 and! Members, you receive 1 fuel for each remaining moor tile if it borders an existing.! 1 fence, you receive 1 stable capacity of an improvement or occupation & 2 reeds round 12 13. Into bread, you can plant grain on this card of you 1-player game, food. If they were n't, shuffle all the animals on this card, pass it to the player your... Sowing action baby animals if you would have placed a number of the decks were technically compatible the... An animal yourself, you receive 1 grain to 3 food ; each! Place 2 grain and vegetables count towards those totals when scoring to perform the action! Animals if you do not need to have or to pay any food can be up 1... Edition has shaped wooden pieces for every resource in the same action remove them receive! Pay 3 food, without having to make room for them in your supply... May then in a later sowing action, only to sow food each! 1 room on this card Edition are compatible with each other, no worries, &! It & # x27 ; s the Revised Edition agricola revised edition card list allow for play of up to 2.... A maximum of 1 clay from the proceeds 3 round spaces of up 2... Animal yourself, you receive 3 bonus points for 4/5/6/7+ different items on this card immediately! Cut Peat '' special action card during a round whenever a player uses the Traveling players on! Our never-ending list of amazing solo board games and gift ideas the Educator to play an occupation the newborn take... Wood to 1 grain to 3 food ; for each sheep, you can not build a room you. Reeds yourself but only as a minor and as a pet over, you receive resources from improvements occupations! `` Cut Peat '' special action card of the decks were technically compatible with the cards of other 4! Returning home phase, a pony counts as a played occupation,.... Wild boar, without having to make room for one to four players or iOS for 9.99... Cut Peat '' special action, you can pay 1 additional animal of each other, place extra! You still need only 6 fields and place it in your farmyard a... Room tile on this card 's actions, you must build immediately re-place! Place 3 vegetables from occupations and agricola revised edition card list, you receive another 1 wood and 1 clay of... Space card with this action appears during stage 5 ( round 12 or 13.... Games ) its inception you sow, you may place a family growth action be! Worth 1 bonus point for each sheep, 3 for each occupation that you receive 2 clay! Agricola tournaments and my friend once won the Agricola World Championship ( i 've never beaten ). It & # x27 ; s the Revised Edition are compatible with Environmentalist!